From 4ecec8a32749bd918fa621c3c295726c33d04689 Mon Sep 17 00:00:00 2001 From: Misa Date: Thu, 2 Sep 2021 11:46:56 -0700 Subject: [PATCH] Call teleporterrenderfixed in TELEPORTERMODE This restores it to 2.2 behavior, where the cutscene bars timer also ticked in TELEPORTERMODE. It was a 2.3 regression that the cutscene bars timer didn't tick there. This makes it so if you manage to get stuck in TELEPORTERMODE when a cutscene ends, the cutscene won't be stuck on untilbars() waiting for the cutscene bars to go away, since the cutscene bars timer now ticks. --- desktop_version/src/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/desktop_version/src/main.cpp b/desktop_version/src/main.cpp index a384d534..b97270fe 100644 --- a/desktop_version/src/main.cpp +++ b/desktop_version/src/main.cpp @@ -143,7 +143,7 @@ static const inline struct ImplFunc* get_gamestate_funcs( FUNC_LIST_END FUNC_LIST_BEGIN(TELEPORTERMODE) - {Func_fixed, maprenderfixed}, + {Func_fixed, teleporterrenderfixed}, {Func_delta, teleporterrender}, {Func_input, teleportermodeinput}, {Func_fixed, maplogic},