diff --git a/desktop_version/src/Entity.cpp b/desktop_version/src/Entity.cpp index 1c5c654c..78fb767f 100644 --- a/desktop_version/src/Entity.cpp +++ b/desktop_version/src/Entity.cpp @@ -4465,34 +4465,6 @@ bool entityclass::entitycollide( int a, int b ) return false; } -bool entityclass::checkdirectional( int t ) -{ - //Returns true if player entity (rule 0) moving in dir t through directional block - for(int i=0; i < nentity; i++) - { - if(entities[i].rule==0) - { - tempx = entities[i].xp + entities[i].cx; - tempy = entities[i].yp + entities[i].cy; - tempw = entities[i].w; - temph = entities[i].h; - rectset(tempx, tempy, tempw, temph); - - for (int j=0; j