mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Fix text() centering with x=-1
The game uses magic values x=-500 and y=-500 to indicate when a text box should be centered horizontally or vertically. It does this for x=-1 too, but it's buggy because it only looks at the first line of the text box to center it. In this commit I fix it so that it will look at all of the lines of the text box to center it instead.
This commit is contained in:
@@ -597,7 +597,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||||||
dwgfx.textboxmoveto(textx);
|
dwgfx.textboxmoveto(textx);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (textx == -500)
|
if (textx == -500 || textx == -1)
|
||||||
{
|
{
|
||||||
dwgfx.textboxcenterx();
|
dwgfx.textboxcenterx();
|
||||||
}
|
}
|
||||||
@@ -642,7 +642,7 @@ void scriptclass::run( KeyPoll& key, Graphics& dwgfx, Game& game, mapclass& map,
|
|||||||
dwgfx.textboxmoveto(textx);
|
dwgfx.textboxmoveto(textx);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (textx == -500)
|
if (textx == -500 || textx == -1)
|
||||||
{
|
{
|
||||||
dwgfx.textboxcenterx();
|
dwgfx.textboxcenterx();
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user