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Abstract returning-to-editor code to Game::returntoeditor()
This way I can easily move it around without moving around a bunch of lines of code.
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@@ -385,6 +385,10 @@ public:
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int fadetomenudelay;
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bool fadetolab;
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int fadetolabdelay;
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#if !defined(NO_CUSTOM_LEVELS)
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void returntoeditor();
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#endif
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};
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extern Game game;
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