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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
De-duplicate release version
I'm fine with putting the release version in a header file, thus necessitating the need to recompile every file that includes it if it's changed, simply because it's not supposed to be changed that often. The SDL_arraysize is necessary because sometimes we'll have subreleases (e.g. 2.4.1, 2.4.2, 2.4.3), and who knows, maybe we'll get to 2.10 someday.
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@@ -15,6 +15,7 @@
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#include "Map.h"
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#include "Maths.h"
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#include "Music.h"
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#include "ReleaseVersion.h"
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#include "Screen.h"
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#include "Script.h"
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#include "UtilityClass.h"
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@@ -148,7 +149,7 @@ static void menurender(void)
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graphics.Print( 310 - (10*8), 210, COMMIT_DATE, tr/2, tg/2, tb/2);
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graphics.Print( 310 - LEN_INTERIM_COMMIT * 8, 220, INTERIM_COMMIT, tr/2, tg/2, tb/2);
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#endif
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graphics.Print( 310 - (4*8), 230, "v2.4", tr/2, tg/2, tb/2);
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graphics.Print( 310 - (SDL_arraysize(RELEASE_VERSION) - 1) * 8, 230, RELEASE_VERSION, tr/2, tg/2, tb/2);
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if(music.mmmmmm){
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graphics.Print( 10, 230, "[MMMMMM Mod Installed]", tr/2, tg/2, tb/2);
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