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https://github.com/TerryCavanagh/VVVVVV.git
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Use NEAREST instead of PIXELART for screenshot scaling, at least for now
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@@ -382,7 +382,12 @@ bool UpscaleScreenshot2x(SDL_Surface* src, SDL_Surface** dest)
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}
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}
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}
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}
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int result = SDL_BlitSurfaceScaled(src, NULL, *dest, NULL, SDL_SCALEMODE_PIXELART);
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/* PIXELART scaling would be cool here, but that's usually done in a shader while
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* this is just a sw blit. SDL_surface.c currently just aliases this to NEAREST,
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* so let's use that to improve 3.2 compatibility for now.
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* -flibit
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*/
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int result = SDL_BlitSurfaceScaled(src, NULL, *dest, NULL, SDL_SCALEMODE_NEAREST);
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if (result == 0)
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if (result == 0)
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{
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{
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WHINE_ONCE_ARGS(("Could not blit surface: %s", SDL_GetError()));
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WHINE_ONCE_ARGS(("Could not blit surface: %s", SDL_GetError()));
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