Don't allow setting best game deaths in custom levels

Custom levels shouldn't touch main game save data, and best game deaths
is no exception.

I also added a MAKEANDPLAY ifdef just to be safe.
This commit is contained in:
Misa
2021-05-03 19:30:28 -07:00
committed by Ethan Lee
parent a52547b60d
commit 52dc914a31

View File

@@ -2672,6 +2672,9 @@ void Game::updatestate(void)
unlocknum(19); unlocknum(19);
} }
#ifndef MAKEANDPLAY
if (!map.custommode)
{
if (bestgamedeaths == -1) if (bestgamedeaths == -1)
{ {
bestgamedeaths = deathcounts; bestgamedeaths = deathcounts;
@@ -2683,6 +2686,8 @@ void Game::updatestate(void)
bestgamedeaths = deathcounts; bestgamedeaths = deathcounts;
} }
} }
}
#endif
if (bestgamedeaths > -1) { if (bestgamedeaths > -1) {
if (bestgamedeaths <= 500) { if (bestgamedeaths <= 500) {