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Don't allow setting best game deaths in custom levels
Custom levels shouldn't touch main game save data, and best game deaths is no exception. I also added a MAKEANDPLAY ifdef just to be safe.
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@@ -2672,17 +2672,22 @@ void Game::updatestate(void)
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unlocknum(19);
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unlocknum(19);
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}
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}
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if (bestgamedeaths == -1)
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#ifndef MAKEANDPLAY
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if (!map.custommode)
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{
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{
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bestgamedeaths = deathcounts;
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if (bestgamedeaths == -1)
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}
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else
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{
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if (deathcounts < bestgamedeaths)
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{
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{
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bestgamedeaths = deathcounts;
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bestgamedeaths = deathcounts;
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}
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}
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else
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{
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if (deathcounts < bestgamedeaths)
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{
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bestgamedeaths = deathcounts;
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}
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}
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}
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}
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#endif
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if (bestgamedeaths > -1) {
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if (bestgamedeaths > -1) {
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if (bestgamedeaths <= 500) {
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if (bestgamedeaths <= 500) {
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