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Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
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@@ -1,11 +1,9 @@
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#include "BinaryBlob.h"
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#include <physfs.h> /* FIXME: Abstract to FileSystemUtils! */
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#include <SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <SDL.h>
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/* FIXME: Abstract to FileSystemUtils! */
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#include <physfs.h>
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binaryBlob::binaryBlob()
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{
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