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Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
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@@ -1,14 +1,14 @@
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#ifndef ENTITY_H
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#define ENTITY_H
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#include <string>
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#include <vector>
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#include "Maths.h"
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#include "Ent.h"
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#include "BlockV.h"
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#include "Game.h"
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#include <vector>
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#include <string>
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#define removeentity_iter(index) { if (obj.removeentity(index)) index--; }
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#define removeblock_iter(index) { obj.removeblock(index); index--; }
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