mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
This commit is contained in:
@@ -1,27 +1,22 @@
|
||||
#include "Enums.h"
|
||||
|
||||
#include "editor.h"
|
||||
#include "Game.h"
|
||||
#include "Graphics.h"
|
||||
#include "Entity.h"
|
||||
#include "Map.h"
|
||||
#include "Music.h"
|
||||
#include "Script.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "FileSystemUtils.h"
|
||||
|
||||
#include <tinyxml2.h>
|
||||
|
||||
#include "Network.h"
|
||||
|
||||
#include "editor.h"
|
||||
#include "Entity.h"
|
||||
#include "Enums.h"
|
||||
#include "FileSystemUtils.h"
|
||||
#include "Graphics.h"
|
||||
#include "MakeAndPlay.h"
|
||||
#include "Map.h"
|
||||
#include "Music.h"
|
||||
#include "Network.h"
|
||||
#include "Script.h"
|
||||
#include "UtilityClass.h"
|
||||
|
||||
// lol, Win32 -flibit
|
||||
#ifdef _WIN32
|
||||
|
||||
Reference in New Issue
Block a user