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Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
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@@ -1,11 +1,11 @@
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#ifndef MUSIC_H
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#define MUSIC_H
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#include "SoundSystem.h"
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#include "BinaryBlob.h"
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#include <vector>
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#include "BinaryBlob.h"
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#include "SoundSystem.h"
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#define musicroom(rx, ry) ((rx) + ((ry) * 20))
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class musicclass
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