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Separate includes into sections and alphabetize them
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
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@@ -1,8 +1,7 @@
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#include "UtilityClass.h"
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#include <SDL.h>
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#include <cctype>
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#include <SDL.h>
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#include <sstream>
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/* Used by UtilityClass::GCString to generate a button list */
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