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Add function Game::returntomenu()
When exiting from a game-gamestate which may have been entered through a varying amount of menus, the solution is to not use Game::returnmenu(), and to instead have a way to go back to a certain given menu.
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@@ -106,6 +106,7 @@ public:
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std::string timetstring(int t);
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void returnmenu();
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void returntomenu(enum Menu::MenuName t);
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void createmenu(enum Menu::MenuName t, bool samemenu = false);
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void lifesequence();
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