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Merge towerrender() into gamerender()
This removes a lot of duplicate code, which towerrender() mostly consisted of, even though the only difference is that it draws a separate map and screen edge spikes are drawn.
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@@ -425,7 +425,7 @@ int main(int argc, char *argv[])
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if (map.towermode)
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{
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gameinput();
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towerrender();
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gamerender();
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gamelogic();
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}
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