Merge towerrender() into gamerender()

This removes a lot of duplicate code, which towerrender() mostly
consisted of, even though the only difference is that it draws a
separate map and screen edge spikes are drawn.
This commit is contained in:
Misa
2020-04-26 15:16:35 -07:00
committed by Ethan Lee
parent 660f752bae
commit 53bad3bcaf
3 changed files with 32 additions and 174 deletions

View File

@@ -425,7 +425,7 @@ int main(int argc, char *argv[])
if (map.towermode)
{
gameinput();
towerrender();
gamerender();
gamelogic();
}