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Add and use scaling mode enum
This enum is to just make each mode be readable, instead of mysterious 0/1/2 values. It's not a strictly-typed enum because we still have to serialize it as ints in the XML, but it's better than just leaving them as ints. This also adds a NUM_SCALING_MODES enum, so we don't have to hardcode that 3 when cycling scaling modes anymore.
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@@ -1922,7 +1922,7 @@ void editorinput(void)
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game.my = (float) key.my;
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ed.tilex=(game.mx - (game.mx%8))/8;
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ed.tiley=(game.my - (game.my%8))/8;
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if (gameScreen.scalingMode == 1) {
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if (gameScreen.scalingMode == SCALING_STRETCH) {
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// In this mode specifically, we have to fix the mouse coordinates
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int winwidth, winheight;
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gameScreen.GetWindowSize(&winwidth, &winheight);
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