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Allow Game::savestats() to accept a pointer to ScreenSettings
Another step to fix the bug #556 is to allow Game::savestats() to accept a pointer to an existing ScreenSettings struct. This entails refactoring Game::savesettings() and Game::serializesettings() to accept the function as well, along with adding Screen::GetSettings() so the settings of the current Screen can be easily grabbed.
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@@ -10,6 +10,8 @@ class Screen
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public:
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void init(const ScreenSettings& settings);
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void GetSettings(ScreenSettings* settings);
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void LoadIcon();
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void ResizeScreen(int x, int y);
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