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Add BlitSurfaceTinted()
This will be used to change the color of existing textures while preserving their lightness values.
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@@ -25,6 +25,8 @@ void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _d
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void BlitSurfaceColoured( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect, colourTransform& ct );
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void BlitSurfaceTinted( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect, colourTransform& ct );
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void FillRect( SDL_Surface* surface, const int x, const int y, const int w, const int h, const int r, int g, int b );
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void FillRect( SDL_Surface* surface, const int r, int g, int b );
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