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Remove script.dontrunnextframe kludge
Now that the game loop order is fixed, this kludge (on top of kludge) is no longer needed, and can be safely removed.
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@@ -2075,6 +2075,4 @@ void mapclass::twoframedelayfix(void)
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game.state = 0;
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game.statedelay = 0;
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script.load(game.newscript);
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script.run();
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script.dontrunnextframe = true;
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}
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