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Remove script.dontrunnextframe kludge
Now that the game loop order is fixed, this kludge (on top of kludge) is no longer needed, and can be safely removed.
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@@ -54,7 +54,7 @@ public:
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int looppoint, loopcount;
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int scriptdelay;
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bool running, dontrunnextframe;
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bool running;
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//Textbox stuff
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int textx;
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