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https://github.com/TerryCavanagh/VVVVVV.git
synced 2026-01-29 17:38:16 +03:00
Remove useless variable game.timerStartTime
It sometimes gets set to SDL_GetTicks(), but without being checked or actually used, it's useless and does nothing.
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@@ -122,8 +122,6 @@ void Game::init(void)
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globalsound = 128;
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m_globalVol = 1.0f;
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timerStartTime= SDL_GetTicks();
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glitchrunkludge = false;
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hascontrol = true;
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jumpheld = false;
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@@ -7646,7 +7644,6 @@ void Game::resetgameclock()
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seconds = 0;
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minutes = 0;
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hours = 0;
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timerStartTime = SDL_GetTicks();
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}
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int Game::trinkets()
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