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Remove useless variable game.timerStartTime
It sometimes gets set to SDL_GetTicks(), but without being checked or actually used, it's useless and does nothing.
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@@ -136,7 +136,6 @@ public:
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//public var crewstats:Array = new Array();
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int lastsaved;
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int deathcounts;
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int timerStartTime;
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int frames, seconds, minutes, hours;
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bool gamesaved;
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