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Make foundtrinket() Flip Mode-aware
A-ha! I've spotted an inconsistency! The normal trinket collection text boxes (gamestate 1000-1003) is aware of Flip Mode, and will position themselves accordingly to read the correct way in Flip Mode. However, foundtrinket() doesn't do this. Well, now it does.
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@@ -1966,7 +1966,7 @@ void scriptclass::run(void)
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graphics.textboxremovefast();
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graphics.createtextbox(" Congratulations! ", 50, 85, 174, 174, 174);
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graphics.createtextboxflipme(" Congratulations! ", 50, 85, 174, 174, 174);
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graphics.addline("");
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graphics.addline("You have found a shiny trinket!");
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graphics.textboxcenterx();
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@@ -1982,7 +1982,7 @@ void scriptclass::run(void)
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{
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usethisnum = "Twenty";
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}
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graphics.createtextbox(" " + help.number(game.trinkets()) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
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graphics.createtextboxflipme(" " + help.number(game.trinkets()) + " out of " + usethisnum + " ", 50, 135, 174, 174, 174);
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graphics.textboxcenterx();
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if (!game.backgroundtext)
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