Prevent user-initiated map menu changes during menu animations

This makes it so it's not even possible to stay on the TELEPORTERMODE
screen by opening the map while it's being brought down. It also makes
it so the map animation is able to be canceled when being brought up
just by opening the map and closing it.

Fixes #833.
This commit is contained in:
Misa
2021-09-02 12:21:46 -07:00
parent e9ec34e1f5
commit 5b10164659
4 changed files with 14 additions and 7 deletions

View File

@@ -1115,7 +1115,7 @@ void scriptclass::run(void)
{
if (words[1] == "teleporter")
{
game.mapmenuchange(TELEPORTERMODE);
game.mapmenuchange(TELEPORTERMODE, false);
game.useteleporter = false; //good heavens don't actually use it
}