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Set Secret Lab/Super Gravitron hidden names
It seems appropriate that these rooms should have their names shown on the map screen.
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@@ -1349,17 +1349,8 @@ void mapclass::loadlevel(int rx, int ry)
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const short* tmap = otherlevel.loadlevel(rx, ry);
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SDL_memcpy(contents, tmap, sizeof(contents));
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roomname = otherlevel.roomname;
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hiddenname = otherlevel.hiddenname;
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tileset = otherlevel.roomtileset;
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//do the appear/remove roomname here
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if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111)
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{
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hiddenname = "The Ship";
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}
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else
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{
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hiddenname = "Dimension VVVVVV";
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}
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break;
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}
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case 2: //The Lab
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