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Strip out old special roomname system
This commit replaces the old system with the new one, making it much easier to edit the transforming and glitchy roomnames. Additionally, this syncs flag 72 to finalstretch. Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
dd108a035f
commit
5beaf973ce
@@ -157,7 +157,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(192, 116, 11, 64); // (horizontal gravity line)
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warpy = true;
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roomname = "glitch";
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roomname = "The Untouchables";
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roomname_special = true;
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result = contents;
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break;
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@@ -208,7 +208,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(32, 48, 10, 1, 51481); // (savepoint)
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warpy = true;
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roomname = "glitch";
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roomname = "On the Waterfront";
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roomname_special = true;
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result = contents;
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break;
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@@ -257,7 +257,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(128, 56, 10, 1, 51471); // (savepoint)
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warpy = true;
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roomname = "change";
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roomname = "Gvnsmoke";
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roomname_special = true;
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result = contents;
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break;
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@@ -308,7 +308,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(288, 120, 1, 2, 4); // Enemy
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warpy = true;
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roomname = "change";
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roomname = "Vwitched";
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roomname_special = true;
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result = contents;
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break;
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@@ -356,7 +356,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(176, 96, 10, 0, 51451); // (savepoint)
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warpy = true;
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roomname = "change";
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roomname = "Television Newsveel";
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roomname_special = true;
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result = contents;
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break;
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@@ -514,7 +514,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(24, 148, 11, 120); // (horizontal gravity line)
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warpy = true;
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roomname = "glitch";
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roomname = "Rear Window";
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roomname_special = true;
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result = contents;
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break;
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@@ -961,7 +961,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(120 + 4, 160 - 4, 1, 1, 5); // Enemy
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warpx = true;
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roomname = "change";
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roomname = "Please enjoy these repeats";
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roomname_special = true;
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result = contents;
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break;
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@@ -1012,7 +1012,7 @@ const short* finalclass::loadlevel(int rx, int ry)
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obj.createentity(224, 52, 11, 80); // (horizontal gravity line)
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warpx = true;
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roomname = "change";
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roomname = "Try Jiggling the Antenna";
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roomname_special = true;
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result = contents;
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break;
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