Strip out old special roomname system

This commit replaces the old system with the new one, making it much
easier to edit the transforming and glitchy roomnames. Additionally,
this syncs flag 72 to finalstretch.

Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
AllyTally
2023-02-17 19:52:57 -04:00
committed by Misa Elizabeth Kai
parent dd108a035f
commit 5beaf973ce
9 changed files with 183 additions and 381 deletions

View File

@@ -157,7 +157,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(192, 116, 11, 64); // (horizontal gravity line)
warpy = true;
roomname = "glitch";
roomname = "The Untouchables";
roomname_special = true;
result = contents;
break;
@@ -208,7 +208,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(32, 48, 10, 1, 51481); // (savepoint)
warpy = true;
roomname = "glitch";
roomname = "On the Waterfront";
roomname_special = true;
result = contents;
break;
@@ -257,7 +257,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(128, 56, 10, 1, 51471); // (savepoint)
warpy = true;
roomname = "change";
roomname = "Gvnsmoke";
roomname_special = true;
result = contents;
break;
@@ -308,7 +308,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(288, 120, 1, 2, 4); // Enemy
warpy = true;
roomname = "change";
roomname = "Vwitched";
roomname_special = true;
result = contents;
break;
@@ -356,7 +356,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(176, 96, 10, 0, 51451); // (savepoint)
warpy = true;
roomname = "change";
roomname = "Television Newsveel";
roomname_special = true;
result = contents;
break;
@@ -514,7 +514,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(24, 148, 11, 120); // (horizontal gravity line)
warpy = true;
roomname = "glitch";
roomname = "Rear Window";
roomname_special = true;
result = contents;
break;
@@ -961,7 +961,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(120 + 4, 160 - 4, 1, 1, 5); // Enemy
warpx = true;
roomname = "change";
roomname = "Please enjoy these repeats";
roomname_special = true;
result = contents;
break;
@@ -1012,7 +1012,7 @@ const short* finalclass::loadlevel(int rx, int ry)
obj.createentity(224, 52, 11, 80); // (horizontal gravity line)
warpx = true;
roomname = "change";
roomname = "Try Jiggling the Antenna";
roomname_special = true;
result = contents;
break;