Strip out old special roomname system

This commit replaces the old system with the new one, making it much
easier to edit the transforming and glitchy roomnames. Additionally,
this syncs flag 72 to finalstretch.

Co-authored-by: Misa Elizabeth Kai <infoteddy@infoteddy.info>
This commit is contained in:
AllyTally
2023-02-17 19:52:57 -04:00
committed by Misa Elizabeth Kai
parent dd108a035f
commit 5beaf973ce
9 changed files with 183 additions and 381 deletions

View File

@@ -160,7 +160,7 @@ namespace roomname_translator
print_explanation("This is a special room name, which cannot be translated in-game. Please see roomnames_special");
}
}
else if ((map.finalmode && map.glitchname[0] == '\0') || map.roomname[0] == '\0')
else if (map.roomname[0] == '\0')
{
// No room name at all, so no translation/explanation interface
if (edit_mode)
@@ -176,15 +176,8 @@ namespace roomname_translator
if (edit_mode)
{
const char* english_roomname;
if (map.finalmode)
{
english_roomname = map.glitchname;
}
else
{
english_roomname = map.roomname;
}
const char* english_roomname = map.roomname;
font::print(PR_CEN | PR_BOR | PR_FONT_8X8, -1, 229-font::height(PR_FONT_LEVEL), english_roomname, 0,192,255);
print_explanation(loc::get_roomname_explanation(map.custommode, game.roomx, game.roomy));
@@ -414,10 +407,7 @@ namespace roomname_translator
if (key_pressed_once(SDLK_RETURN, &held_return) || key_pressed_once(SDLK_e, &held_e))
{
if (map.roomname_special
|| (map.finalmode && map.glitchname[0] == '\0')
|| (map.roomname[0] == '\0')
)
if (map.roomname_special || map.roomname[0] == '\0')
{
return true;
}