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Move "return to editor" alpha timer update to logic functions
Otherwise it'll go by too quickly. Also something subtle here - I didn't make it conditional on game.advancetext, so now it'll still decrement even if you have advancetext up.
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@@ -1664,4 +1664,11 @@ void gamelogic()
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{
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map.glitchname = map.getglitchname(game.roomx, game.roomy);
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}
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#if !defined(NO_CUSTOM_LEVELS)
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if (map.custommode && !map.custommodeforreal && ed.returneditoralpha > 0)
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{
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ed.returneditoralpha -= 15;
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}
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#endif
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}
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