Remove vmult lookup tables

There's really no need to put the y-multiplication in a lookup table.
The compiler will optimize the multiplication better than putting it in
a lookup table will.

To improve readability and to hardcode things less, the new
SCREEN_WIDTH_TILES and SCREEN_HEIGHT_TILES constant names are used, as
well as adding a new TILE_IDX macro to calculate the index of a tile in
a concatenated-rows (row-major in formal parlance) array. Also, tile
numbers are stored in a temporary variable to improve readability as
well (no more copy-pasting `contents[i + vmult[j]]` over and over
again).
This commit is contained in:
Misa
2021-09-24 16:37:27 -07:00
parent 491f3732aa
commit 6192269128
8 changed files with 64 additions and 64 deletions

View File

@@ -3,6 +3,7 @@
#include <utf8/unchecked.h>
#include "Constants.h"
#include "CustomLevels.h"
#include "Entity.h"
#include "Exit.h"
@@ -2641,7 +2642,8 @@ void Graphics::drawmap(void)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile(i * 8, j * 8, map.contents[i + map.vmult[j]]);
const int tile = map.contents[TILE_IDX(i, j)];
if(tile>0) drawforetile(i * 8, j * 8, tile);
}
}
}
@@ -2651,7 +2653,8 @@ void Graphics::drawmap(void)
{
for (int it = 0; it < 40; it++)
{
if(map.contents[it + map.vmult[jt]]>0) drawforetile2(it * 8, jt * 8, map.contents[it + map.vmult[jt]]);
const int tile = map.contents[TILE_IDX(it, jt)];
if(tile>0) drawforetile2(it * 8, jt * 8, tile);
}
}
}
@@ -2661,7 +2664,8 @@ void Graphics::drawmap(void)
{
for (int i = 0; i < 40; i++)
{
if(map.contents[i + map.vmult[j]]>0) drawforetile3(i * 8, j * 8, map.contents[i + map.vmult[j]],map.rcol);
const int tile = map.contents[TILE_IDX(i, j)];
if(tile>0) drawforetile3(i * 8, j * 8, tile,map.rcol);
}
}
}
@@ -2678,14 +2682,14 @@ void Graphics::drawfinalmap(void)
if(map.tileset==0){
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
if((map.contents[TILE_IDX(i, j)])>0)
drawforetile(i * 8, j * 8, map.finalat(i,j));
}
}
}else if (map.tileset == 1) {
for (int j = 0; j < 30; j++) {
for (int i = 0; i < 40; i++) {
if((map.contents[i + map.vmult[j]])>0)
if((map.contents[TILE_IDX(i, j)])>0)
drawforetile2(i * 8, j * 8, map.finalat(i,j));
}
}