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Add textbuttons() script command, make Violet's ENTER dialogue dynamic
Violet's dialogue now looks like this:
squeak(purple)
text(purple,0,0,2)
Remember that you can press {b_map}
to check where you are on the map!
position(purple,above)
textbuttons()
speak_active
The new textbuttons() command sets the next textbox to replace {b_map}
with the map button, and {b_int} with the interact button. The
remaining keys would be added as soon as they need to be added to
ActionSets.h as well.
This commit is contained in:
committed by
Misa Elizabeth Kai
parent
3354a1a352
commit
620365614d
@@ -27,6 +27,7 @@ textboxclass::textboxclass(void)
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large = false;
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print_flags = PR_FONT_LEVEL;
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fill_buttons = false;
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}
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void textboxclass::centerx(void)
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