Add textbuttons() script command, make Violet's ENTER dialogue dynamic

Violet's dialogue now looks like this:

squeak(purple)
text(purple,0,0,2)
Remember that you can press {b_map}
to check where you are on the map!
position(purple,above)
textbuttons()
speak_active

The new textbuttons() command sets the next textbox to replace {b_map}
with the map button, and {b_int} with the interact button. The
remaining keys would be added as soon as they need to be added to
ActionSets.h as well.
This commit is contained in:
Dav999-v
2023-03-18 22:31:13 +01:00
committed by Misa Elizabeth Kai
parent 3354a1a352
commit 620365614d
8 changed files with 75 additions and 4 deletions

View File

@@ -52,6 +52,7 @@ public:
bool large;
uint32_t print_flags;
bool fill_buttons;
};
#endif /* TEXTBOX_H */