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Account for hours when calculating time trial result time
This prevents being able to "roll over" the amount of minutes to 0 (by simply waiting for the timer to tick past one hour) and being able to get a result of 00:13 when your result is really 01:00:13. By looking only at the minutes, the game would read 01:00:13 as 00:13 instead. So simply add the amount of hours to the time trial result.
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@@ -1372,7 +1372,7 @@ void Game::updatestate()
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//Time Trial Complete!
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//Time Trial Complete!
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obj.removetrigger(82);
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obj.removetrigger(82);
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hascontrol = false;
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hascontrol = false;
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timetrialresulttime = seconds + (minutes * 60);
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timetrialresulttime = seconds + (minutes * 60) + (hours * 60 * 60);
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timetrialrank = 0;
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timetrialrank = 0;
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if (timetrialresulttime <= timetrialpar) timetrialrank++;
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if (timetrialresulttime <= timetrialpar) timetrialrank++;
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if (trinkets() >= timetrialshinytarget) timetrialrank++;
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if (trinkets() >= timetrialshinytarget) timetrialrank++;
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