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synced 2026-01-30 01:48:15 +03:00
Fix No Death Mode results being reset before being shown
This does the same thing as the last commit, but for No Death Mode instead of Time Trials. Whenever you die in No Death Mode, or complete it, all the relevant variables get copied to variables prefixed with 'ndmresult' that never get reset by script.hardreset(), and these variables are what titlerender() use, instead of the "live" ones.
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@@ -686,22 +686,22 @@ static void menurender()
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{
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graphics.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3);
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for (int i = 0; i < 6; i++)
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for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
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{
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], true);
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
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}
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std::string tempstring;
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tempstring = "You rescued " + help.number(game.crewrescued()) + (game.crewrescued() == 1 ? " crewmate" : " crewmates");
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tempstring = "You rescued " + help.number(game.ndmresultcrewrescued) + (game.ndmresultcrewrescued == 1 ? " crewmate" : " crewmates");
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graphics.Print(0, 100, tempstring, tr, tg, tb, true);
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tempstring = "and found " + help.number(game.trinkets()) + (game.trinkets() == 1 ? " trinket." : " trinkets.");
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tempstring = "and found " + help.number(game.ndmresulttrinkets) + (game.ndmresulttrinkets == 1 ? " trinket." : " trinkets.");
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graphics.Print(0, 110, tempstring, tr, tg, tb, true);
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tempstring = "You managed to reach:";
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graphics.Print(0, 145, tempstring, tr, tg, tb, true);
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graphics.Print(0, 155, game.hardestroom, tr, tg, tb, true);
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graphics.Print(0, 155, game.ndmresulthardestroom, tr, tg, tb, true);
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switch (game.crewrescued())
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switch (game.ndmresultcrewrescued)
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{
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case 1:
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tempstring = "Keep trying! You'll get there!";
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@@ -731,14 +731,14 @@ static void menurender()
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{
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graphics.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4);
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for (int i = 0; i < 6; i++)
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for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++)
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{
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], true);
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graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true);
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}
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std::string tempstring = "You rescued all the crewmates!";
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graphics.Print(0, 100, tempstring, tr, tg, tb, true);
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tempstring = "And you found " + help.number(game.trinkets()) + " trinkets.";
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tempstring = "And you found " + help.number(game.ndmresulttrinkets) + " trinkets.";
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graphics.Print(0, 110, tempstring, tr, tg, tb, true);
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graphics.Print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true);
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