Remove unnecessary intersectRect() function

This function checked the intersection of rectangles, but it used floats
for some reason when its only caller used ints. There's already an
intersection function (UtilityClass::intersects()), so we should be
using that one instead in order to minimize code duplication.

Graphics::Hitest() is used for per-pixel collision detection, directly
checking the pixels of both entities' sprites. I checked with one of my
TASes and it still syncs, so I'm pretty sure this won't cause any
issues.
This commit is contained in:
Misa
2020-08-04 00:55:18 -07:00
committed by Ethan Lee
parent 154e81292e
commit 627e971e90
3 changed files with 3 additions and 8 deletions

View File

@@ -1396,7 +1396,9 @@ bool Graphics::Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, po
int r2_bottom = p2.y;
int r2_top = p2.y + surface2->h;
bool intersection = intersectRect(r1_left, r1_right, r1_bottom, r1_top, r2_left, r2_right, r2_bottom, r2_top);
SDL_Rect rect1 = {p1.x, p1.y, surface1->w, surface1->h};
SDL_Rect rect2 = {p2.x, p2.y, surface2->w, surface2->h};
bool intersection = help.intersects(rect1, rect2);
if(intersection)
{