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Remove unnecessary intersectRect() function
This function checked the intersection of rectangles, but it used floats for some reason when its only caller used ints. There's already an intersection function (UtilityClass::intersects()), so we should be using that one instead in order to minimize code duplication. Graphics::Hitest() is used for per-pixel collision detection, directly checking the pixels of both entities' sprites. I checked with one of my TASes and it still syncs, so I'm pretty sure this won't cause any issues.
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@@ -501,11 +501,6 @@ void FillRect( SDL_Surface* _surface, SDL_Rect rect, int rgba )
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SDL_FillRect(_surface, &rect, rgba);
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}
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bool intersectRect( float left1, float right1, float bottom1, float top1, float left2, float right2, float bottom2, float top2 )
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{
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return !( left2 > right1 || right2 < left1 || top2 < bottom1 || bottom2 > top1);
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}
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void OverlaySurfaceKeyed( SDL_Surface* _src, SDL_Surface* _dest, Uint32 _key )
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{
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// const SDL_PixelFormat& fmt = *(_src->format);
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