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Remove unnecessary intersectRect() function
This function checked the intersection of rectangles, but it used floats for some reason when its only caller used ints. There's already an intersection function (UtilityClass::intersects()), so we should be using that one instead in order to minimize code duplication. Graphics::Hitest() is used for per-pixel collision detection, directly checking the pixels of both entities' sprites. I checked with one of my TASes and it still syncs, so I'm pretty sure this won't cause any issues.
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@@ -39,8 +39,6 @@ void FillRect( SDL_Surface* surface, SDL_Rect& rect, const int r, int g, int b )
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void FillRect( SDL_Surface* surface, SDL_Rect rect, int rgba );
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bool intersectRect(float left1, float right1, float bottom1, float top1, float left2, float right2, float bottom2, float top2);
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void OverlaySurfaceKeyed(SDL_Surface* _src, SDL_Surface* _dest, Uint32 _key);
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void ScrollSurface(SDL_Surface* _src, int pX, int py);
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