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Split onground/onroof into visual and logical variables
I will need to separate these into two different variables because I will need to move logical onground/onroof assignments to the start of gamelogic() - if I kept them together, however, that would change the visuals of onground/onroof, which I want to keep consistent with 2.2.
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@@ -46,6 +46,8 @@ void entclass::clear(void)
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gravity = false;
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onground = 0;
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onroof = 0;
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visualonground = 0;
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visualonroof = 0;
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onentity = 0;
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harmful = false;
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