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Split onground/onroof into visual and logical variables
I will need to separate these into two different variables because I will need to move logical onground/onroof assignments to the start of gamelogic() - if I kept them together, however, that would change the visuals of onground/onroof, which I want to keep consistent with 2.2.
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@@ -49,6 +49,7 @@ public:
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int onground, onroof;
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//Animation
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int framedelay, drawframe, walkingframe, dir, actionframe;
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int visualonground, visualonroof;
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int yp;int xp;
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Uint32 realcol;
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