Rename menuoffTexture to tempShakeTexture

It turns out this texture is only used as a temporary texture to draw
the screen with an offset before rendering it to the output target.

I thought it was used for drawing the map menu animation, but that was
only true of `tempBuffer`, and is no longer true of the new render
system.
This commit is contained in:
Misa
2023-03-20 17:05:57 -07:00
parent 371404f393
commit 64874065eb
2 changed files with 6 additions and 6 deletions

View File

@@ -308,7 +308,7 @@ public:
bool notextoutline;
SDL_Texture* gameTexture;
SDL_Texture* menuoffTexture;
SDL_Texture* tempShakeTexture;
SDL_Texture* gameplayTexture;
SDL_Texture* menuTexture;
SDL_Texture* ghostTexture;