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Rename menuoffTexture to tempShakeTexture
It turns out this texture is only used as a temporary texture to draw the screen with an offset before rendering it to the output target. I thought it was used for drawing the map menu animation, but that was only true of `tempBuffer`, and is no longer true of the new render system.
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@@ -308,7 +308,7 @@ public:
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bool notextoutline;
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SDL_Texture* gameTexture;
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SDL_Texture* menuoffTexture;
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SDL_Texture* tempShakeTexture;
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SDL_Texture* gameplayTexture;
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SDL_Texture* menuTexture;
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SDL_Texture* ghostTexture;
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