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Save current menu to temp variable when entering options from in-game
This is to pre-emptively prevent piling up stack frames for what I'll be adding next, which is pressing Esc in the options menu in-game automatically moving you back to MAPMODE.
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@@ -216,6 +216,7 @@ public:
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std::vector<MenuOption> menuoptions;
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int currentmenuoption ;
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enum Menu::MenuName currentmenuname;
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enum Menu::MenuName kludge_ingametemp;
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int current_credits_list_index;
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int menuxoff, menuyoff;
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std::vector<MenuStackFrame> menustack;
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