From 65a5dbe3a36009811ae4b032b50c9ddfbcfff3b7 Mon Sep 17 00:00:00 2001 From: Misa Date: Sat, 7 Nov 2020 14:46:49 -0800 Subject: [PATCH] De-duplicate titleupdatetextcol() in gamecompletelogic() Originally this function was made because it needed to be exported to gameinput(), but this piece of code is actually also used in gamecompletelogic(). So it's good to de-duplicate it here, too. --- desktop_version/src/Logic.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/desktop_version/src/Logic.cpp b/desktop_version/src/Logic.cpp index 6ab156e6..7ca26a37 100644 --- a/desktop_version/src/Logic.cpp +++ b/desktop_version/src/Logic.cpp @@ -145,15 +145,7 @@ void gamecompletelogic() graphics.titlebg.scrolldir = 1; graphics.updatetitlecolours(); - graphics.col_tr = map.r - (help.glow / 4) - fRandom() * 4; - graphics.col_tg = map.g - (help.glow / 4) - fRandom() * 4; - graphics.col_tb = map.b - (help.glow / 4) - fRandom() * 4; - if (graphics.col_tr < 0) graphics.col_tr = 0; - if(graphics.col_tr>255) graphics.col_tr=255; - if (graphics.col_tg < 0) graphics.col_tg = 0; - if(graphics.col_tg>255) graphics.col_tg=255; - if (graphics.col_tb < 0) graphics.col_tb = 0; - if(graphics.col_tb>255) graphics.col_tb=255; + titleupdatetextcol(); game.creditposition--; if (game.creditposition <= -Credits::creditmaxposition)