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Make Violet's button dialogue work in cutscene test
This was easier than I expected - just add an optional buttons="1" attribute to cutscenes.xml. It's treated like the speaker attribute - it's only there as context for the translator, and for the cutscene test.
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Misa Elizabeth Kai
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bc156137d8
commit
65d9d9a0d8
@@ -68,7 +68,7 @@ public:
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bool loadcustom(const std::string& t);
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void loadalts(const std::string& processed, const std::string& raw);
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void add_test_line(const std::string& speaker, const std::string& english, char textcase);
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void add_test_line(const std::string& speaker, const std::string& english, char textcase, bool textbuttons);
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void loadtest(const std::string& name);
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void inline add(const std::string& t)
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