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Merge drawtowerentities() into drawentities()
This removes lots of duplicated code that drawtowerentities() did, because all that really changed was accounting for map.ypos (which can be done conditionally) and where and when the room wrapped (which can also be done conditionally).
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@@ -2592,7 +2592,7 @@ void towerrender()
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}
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}
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graphics.drawtowerentities();
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graphics.drawentities();
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graphics.drawtowerspikes();
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