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Remove now-unused function mapclass::fillareamap()
This is no longer needed since we load the areamap directly, instead of having strings as unnecessary middlemen for our tilemap.
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@@ -58,8 +58,6 @@ public:
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bool collide(int x, int y);
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void fillareamap(std::vector<std::string>& tmap);
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void settile(int xp, int yp, int t);
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