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Update cutscene bars in fixed-timestep loop
This prevents cutscene bars from going really really fast.
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@@ -91,6 +91,7 @@ public:
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int crewcolour(const int t);
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void cutscenebars();
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void cutscenebarstimer();
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void drawpartimage(int t, int xp, int yp, int wp, int hp);
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