Update cutscene bars in fixed-timestep loop

This prevents cutscene bars from going really really fast.
This commit is contained in:
Misa
2020-04-28 17:11:02 -07:00
committed by Ethan Lee
parent a479c61141
commit 6655ae418c
3 changed files with 18 additions and 4 deletions

View File

@@ -390,6 +390,8 @@ int main(int argc, char *argv[])
Mix_Resume(-1);
Mix_ResumeMusic();
game.gametimer++;
graphics.cutscenebarstimer();
switch(game.gamestate)
{
case PRELOADER: