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Update cutscene bars in fixed-timestep loop
This prevents cutscene bars from going really really fast.
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@@ -390,6 +390,8 @@ int main(int argc, char *argv[])
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Mix_Resume(-1);
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Mix_ResumeMusic();
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game.gametimer++;
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graphics.cutscenebarstimer();
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switch(game.gamestate)
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{
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case PRELOADER:
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