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Prevent losing level data with rollcredits
When rollcredits is ran during in-editor playtesting, all unsaved data is lost. To prevent this, just return to the editor if rollcredits is ran, with a note saying "Rolled credits".
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@@ -1567,9 +1567,20 @@ void scriptclass::run(void)
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}
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else if (words[0] == "rollcredits")
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{
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game.gamestate = GAMECOMPLETE;
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graphics.fademode = 4;
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game.creditposition = 0;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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if (map.custommode && !map.custommodeforreal)
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{
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game.returntoeditor();
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ed.note = "Rolled credits";
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ed.notedelay = 45;
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}
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else
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#endif
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{
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game.gamestate = GAMECOMPLETE;
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graphics.fademode = 4;
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game.creditposition = 0;
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}
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}
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else if (words[0] == "finalmode")
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{
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