diff --git a/desktop_version/src/Input.cpp b/desktop_version/src/Input.cpp index 602abdc7..b1842ccd 100644 --- a/desktop_version/src/Input.cpp +++ b/desktop_version/src/Input.cpp @@ -2240,51 +2240,51 @@ void gameinput(void) } } - if (game.press_left) - { - game.tapleft++; - } - else - { - if (game.tapleft <= 4 && game.tapleft > 0) - { - for (size_t ie = 0; ie < obj.entities.size(); ++ie) - { - if (obj.entities[ie].rule == 0) - { - if (obj.entities[ie].vx < 0.0f) - { - obj.entities[ie].vx = 0.0f; - } - } - } - } - game.tapleft = 0; - } - if (game.press_right) - { - game.tapright++; - } - else - { - if (game.tapright <= 4 && game.tapright > 0) - { - for (size_t ie = 0; ie < obj.entities.size(); ++ie) - { - if (obj.entities[ie].rule == 0) - { - if (obj.entities[ie].vx > 0.0f) - { - obj.entities[ie].vx = 0.0f; - } - } - } - } - game.tapright = 0; - } - if (has_control) { + if (game.press_left) + { + game.tapleft++; + } + else + { + if (game.tapleft <= 4 && game.tapleft > 0) + { + for (size_t ie = 0; ie < obj.entities.size(); ++ie) + { + if (obj.entities[ie].rule == 0) + { + if (obj.entities[ie].vx < 0.0f) + { + obj.entities[ie].vx = 0.0f; + } + } + } + } + game.tapleft = 0; + } + if (game.press_right) + { + game.tapright++; + } + else + { + if (game.tapright <= 4 && game.tapright > 0) + { + for (size_t ie = 0; ie < obj.entities.size(); ++ie) + { + if (obj.entities[ie].rule == 0) + { + if (obj.entities[ie].vx > 0.0f) + { + obj.entities[ie].vx = 0.0f; + } + } + } + } + game.tapright = 0; + } + if (!game.press_action) { game.jumppressed = 0;