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Attempt to fix external playtesting not respecting colour
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@@ -1420,6 +1420,7 @@ next:
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if (SDL_strcmp(pKey, "PlayerColour") == 0)
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if (SDL_strcmp(pKey, "PlayerColour") == 0)
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{
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{
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player_colour = help.Int(pText);
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player_colour = help.Int(pText);
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game.savecolour = player_colour;
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}
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}
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}
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}
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