Move glitch roomname updating to logic functions

Otherwise they go by so fast that it's basically impossible to see them.
This commit is contained in:
Misa
2020-05-02 10:31:48 -07:00
committed by Ethan Lee
parent 90280b0f92
commit 68fe5bd72d
2 changed files with 10 additions and 2 deletions

View File

@@ -1371,7 +1371,6 @@ void gamerender()
if (map.finalmode)
{
map.glitchname = map.getglitchname(game.roomx, game.roomy);
graphics.bprint(5, 231, map.glitchname, 196, 196, 255 - help.glow, true);
}else{
graphics.bprint(5, 231, map.roomname, 196, 196, 255 - help.glow, true);
@@ -1647,7 +1646,6 @@ void maprender()
else
{
if (map.finalmode){
map.glitchname = map.getglitchname(game.roomx, game.roomy);
graphics.Print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true);
}else{
graphics.Print(5, 2, map.roomname, 196, 196, 255 - help.glow, true);